“Impove Digital Competence in Adult people” (Project No.2018-1-PL01-KA204-051003); abbreviation - IDCAP
Location:
Latvia
Period of implementation:
2018 – 2020
Field of activity – formal/informal/non-formal:
Digital competence development – non-formal education
Funding sources:
Erasmus+
Overall cost/budget:
181 685,00 EUR
Target group:
Adult people with low level of education
Implementing organization/lead organization:
“Baltijas Datoru Akadēmija“/ Gmina Przygodzice
Contact info:
- bda@bda.lv
- idcap.eu
Challenge or social need:
The project and thus the implementation methodology and activities were developed to help adult people improve their Digital Competence.
Description:
Overall objective of this project is that the person will be able to use technological resources in order to solve the real problems in an efficient way, as well as to evaluate and select new sources of information, with a critical attitude, respect for the truth and safety.
The main activities of the project:
- Evaluate digital skills in adult people with low level of education, unemployed, employed, immigrants, etc.
- Develop training pills about the basic skills of the Digital Competence and the Mathematical competence and basic competences in science and technology and communication in the mother tongue in relation to Digital Competence.
- Provide tools and resources to adult people with the aim to help them to improve their knowledge.
- To create an e-repository with materials, tools and resources to develop digital skills.
As the result of the project three intellectual outputs were elaborated:
- EDSA: Evaluation of the digital skills for adult with low level of education.
- ITP: Implementation of training pills.
- DDT: Development of a Digital Toolkit.
The project results have been designed, tested and refined with main user target group of adult people with relatively low literacy. They cover materials in the areas of communication and collaboration, creation of digital content, safety and privacy, as well as problem solving and use of Smartphones and/or tablets.
Developed modules in those areas are:
- Module 1: Protecting personal data and privacy;
- Module 2: Sharing through digital technologies;
- Module 3: Protecting devices;
- Module 4: Developing digital content;
- Module; 5: Managing digital identity;
- Module 6: Browsing and filtering data;
- Module 7: Collaboration thorough digital technologies;
- Module 8: Creatively use digital technologies;
- Module 9: Integrating and elaborating digital content;
- Module 10: Interacting through digital technologies.
Benefits/success factors/ measurement of success:
The main success factors – project results facilitate persons to use technological resources to solve their real everyday problems in an efficient way, as well as to evaluate and select new sources of information, with a critical attitude and respect for the truth and safety.
The success is measured by the feedback from the target groups (trainers/counsellors on one hand and by the learners/people with fewer opportunities on the other hand).
Critical points/weaknesses:
Reaching the target group- adult people with low level of education and involvement in the training activities to facilitate understanding how to use technologies.
Sustainability characteristics:
The project is funded by the ERASMUS+ programme, all results developed during the implementation of the Project are available in the Project web site and are freely usable by any interesting party.
Transferability characteristics:
The approach of this project can easily be transfered to other similar training delivery projects concerning digital competency development of a specific target group.
Inclusive characteristics/Innovative elements:
The project main target group includes a group of adult people with low level of education or low-qualified with aim to reduce disparities in access to and engagement with digital technologies in formal and non-formal education, reducing disparities in learning outcomes.
The project is innovative because it allowed to develop a strong base of the Digital Competence in a society where the technology advance so fast that the people cannot follow it, missed important parts in the way. As another innovative element could be mentioned that the project established the Digital Competence as a competence connected with other Key Competences, especially with Mathematical competence and basic competences in science and technology and communication in the mother tongue, instead of an individual competence.